Elemental Wizards (More RPG Classes) – Complete Tutorial

Elemental Wizards (More RPG Classes) – Complete Tutorial

The Elemental Wizards mod expands the base RPG class system with exciting new elemental options. This comprehensive guide covers all the armor sets, weapons, staves, and spellbooks added by this popular mod, giving you everything you need to master Earth, Water, Wind, and Fire magic.

Getting Started with Elemental Armor Sets

The Elemental Wizards mod introduces several tiers of elemental armor, each providing 20% spell power in their respective elements. The progression starts with the base elemental apprentice hat and scales up through more powerful variants.

Base Elemental Set

The foundational elemental armor set combines Earth, Water, and Fire elements. These pieces are crafted using elemental essence along with random elemental components. The base set provides balanced spell power across multiple elements, making it perfect for versatile wizards just starting their elemental journey.

Aquat Version (Water)

The Aquat version specializes in Water magic and requires Prismarine and kelp as crafting ingredients. This armor set significantly boosts your Water spell power and is essential if you’re focusing on aquatic abilities.

Terra Version (Earth)

The Terra armor uses Earth-based ingredients to craft a powerful Earth-focused set. This variant is particularly cool visually and provides enhanced Earth spell power for stone and terrain-based magic.

Wind Version

The Wind armor utilizes Wind Chargers and other aerial components. It’s designed specifically for wizards who want to master the Gust and other wind-based spells.

Netherite Upgrades

All elemental sets can be upgraded using Netherite, creating enhanced versions of the Water, Terra, and Wind armors. These upgraded sets can be found in End cities by default, though your modpack may place them in different locations since Elemental Wizards is commonly included in large modpacks.

Elemental Wands and Weapons

The mod adds several specialized wands, each tied to a specific element and providing unique splash effects.

Kelp Wand and Aqua Wands

The Kelp Wand is a basic Water weapon crafted from a stick and kelp. It provides splash damage when used. The Aqua Wand is a more powerful Water variant that deals more damage than the Kelp Wand. Both have Netherite versions (Netherite Aqua) for additional power.

Terra Wands (Earth)

Earth magic users can craft Clay and Terra wands, with Netherite Terra variants available for maximum Earth spell power. These wands enable the Stone Throw spell, which launches stone and dirt projectiles at enemies.

Wind Wands

Wind wands are crafted using feathers and Iron components, with the Wind element component. These weapons enable the Gust spell, which requires a target and deals damage by knocking enemies back.

Elemental Staves

Elemental Staff

The basic elemental staff is crafted from sticks and an elemental focus. This weapon provides balanced bonuses across multiple elemental types and serves as a versatile option for multi-element wizards. Aqua, Terra, and Netherite variants are also available.

Avatar Staff

The Avatar Staff is one of the most powerful weapons in the mod. By default, it drops from End cities or when defeating the Ender Dragon. This legendary staff provides 7 spell power to each school of magic and grants the Elemental Avatar passive ability. The Avatar ability has a 20% chance to trigger an Onslaught Impact—a special elemental attack based on your highest power attribute. For example, if you specialize in Water magic, you’ll trigger water-based avatar spells passively whenever your normal spells hit enemies. This makes it an incredibly versatile and powerful choice.

Elemental Spellbooks

The most exciting additions from Elemental Wizards are the new spellbooks. Unlike the base RPG classes, these books use full ingredient recipes rather than spell binding, giving them unique crafting requirements.

Tome of Water

The Tome of Water unlocks four powerful aquatic spells:

Water Whip: A fast-moving water whip that pulls enemies toward you

Bubble Beam: A literal beam of bubbles that damages enemies and heals allies simultaneously

Living Water: Spawns water springs that heal allies and damage enemies

Hydro Beam: A high-pressure channeled beam that soaks targets with water

Tome of Earth

The Tome of Earth grants access to four devastating Earth-based spells:

Stone Spear: Throws a stone projectile at enemies

Stone Flesh: Increases your armor toughness, providing defensive benefits

Terror Circle: Spawns two dripstone circles around the target area

Earthquake: A powerful area-of-effect spell with impressive visuals that damages all nearby enemies

Tome of Wind

The Tome of Wind contains four aerial spells perfect for aerial combat and crowd control:

Air Cutter: Knocks back the target with sharp cutting wind

Aeroblast: Deals damage and launches enemies upward

Updraft: A channeled spell that damages enemies constantly, dealing additional damage to airborne targets

Tornado: Summons an actual tornado that devastates the area—one of the most visually impressive spells in the mod

Summary

The Elemental Wizards mod significantly expands the RPG class system with three new elemental pathways: Water, Earth, and Wind. From the foundational apprentice armor to the legendary Avatar Staff, and from simple kelp wands to the spectacular Tornado spell, this mod offers tremendous depth and customization for players who want to master elemental magic. The visual effects on the spells are particularly impressive, making this mod a must-have for any RPG magic enthusiast.

For more information on other RPG classes and related mods, check out the complete playlist and explore the channel’s extensive library of mod guides covering tech, magic, utility, exploration, and modpack content.

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