Paladins & Priests RPG Series – Complete Tutorial

Paladins & Priests RPG Series – Complete Tutorial

Welcome to the complete tutorial for the Paladins & Priests mod from the RPG series. This guide will walk you through everything you need to know to become a powerful healer or wielder of the Holy Light. Whether you prefer the aggressive Paladin playstyle or the supportive Priest approach, you’ll find all the information needed to get started and master this mod.

Getting Started: Installation & Dependencies

The first step in your journey is to install the Spell Engine mod. This is a required dependency and will automatically install alongside the Paladins & Priests mod when you click install. In most cases, it should already be included in your mod pack, so you may not need to do anything extra.

Paladin Gear & Equipment

Armor Progression

The Paladin armor line offers a solid progression path as you advance through the game:

Paladin Gear (Copper & Iron): Your starting armor set that provides basic protection and healing power.

Crusader Armor: A mid-tier upgrade requiring Gas Tears as the primary crafting material.

Netherite Versions: The ultimate upgrade with increased armor and stats compared to the Crusader tier.

Priest Gear & Equipment

The Healer’s Path

If you prefer the pure healer approach, Priest gear is easier to obtain early-game and offers distinct advantages. While it provides minimal armor, Priest gear excels in healing power through percentage-based bonuses. It also grants spell haste, allowing you to cast spells more quickly. A Netherite upgrade is available for even greater healing capabilities.

Holy Wands & Staves

Priests will want to equip appropriate wands and staves. The progression includes:

Holy Wand: Base option providing 3.5 healing power.

Diamond Holy Wand: Increased healing power over the basic version.

Holy Star (Diamond & Netherite): The top-tier option offering the best healing bonuses if you have the resources.

Paladin Weapons & Combat Tools

Understanding Weapon Types

Paladins have three primary weapon options, each with different attack speeds and damage values:

Claymore: 1.0 attack speed with 10 damage. The balanced choice for consistent damage output.

Mace: 1.2 attack speed with 9 damage. The fastest option, ideal for players who prefer rapid attacks.

Hammer: Very slow attack speed but exceptional damage. Best for players who can time their strikes carefully.

All three weapon types allow you to use Paladin abilities, so choose based on your preferred combat style.

Shields & Defensive Options

Paladins can equip shields to increase armor toughness and maximum health. This is especially valuable if you want to build a tanky character that can survive prolonged combat while still dealing damage.

The Monk Workbench

Crafting & Trading Hub

The Monk Workbench is crafted from Gas Tier materials and serves as a trading hub. A Monk villager at this workbench offers valuable items including:

Wands and other spell-casting weapons

Hammers and melee weapons

Enhanced weapon versions with enchantments like Spellpower 2

Weapons from the Monk can include special enchantments. For example, a Diamond Holy Staff might come with Spellpower 2, increasing your healing or damage output significantly.

Spellcasting & Abilities

Weapons That Enable Spellcasting

Not all weapons are created equal when it comes to spell usage:

Claymore: Allows spell casting only (no inherent spells).

Diamond Holy Wand: Allows spell casting AND comes with a default spell built-in.

The Heal Spell – Your First Ability

The default spell on many weapons is Heal, a fundamental ability for any healer. To cast it:

Bind the spell to a number key (default is often key 1)

Hold down the key to charge the spell

Release to cast

Press Left Alt while hovering to see the spell tooltip

The Heal spell restores 69 health to you or a targeted friendly player, as long as you’re within a reasonable distance. Importantly, it requires Healing Runes to cast.

Runes & Spell Casting Requirements

Crafting Healing Runes

All spells in this mod require Healing Runes to cast. These runes are crafted using simple materials:

Basic Recipe: Cobblestone + Gold Nugget = 2 Healing Runes

Alternative Recipes: Gold Bar or Honeycomb with Cobblestone = 4 Healing Runes

You’ll need to keep Healing Runes in your inventory to cast spells. They’re consumed when you cast, so gather plenty.

Rune Pouch – Inventory Management

Carrying Healing Runes in your main inventory can be cumbersome. The Rune Pouch solves this problem by functioning as a specialized quiver-like storage. You can access the accessory screen and place your Rune Pouch in the dedicated accessory slot. This keeps your runes organized and ready for casting without cluttering your main inventory.

Learning Spells – The Spell Binding Table

Setting Up Your Spellcasting Station

To learn new spells, you’ll need to set up a Spell Binding Table with bookshelves. The process involves:

Crafting a Spell Binding Table

Placing bookshelves nearby (similar to an enchanting table setup)

Placing a spell book or spell tome in the table

Available Spell Books

Two primary spell books are available through the Spell Binding Table:

Holy Book: General healing and support spells

Paladin Librum: Paladin-specific combat and protection abilities

Learning spells requires experience levels. You must be at least level 10 to learn any spell, and each spell costs experience to learn.

Equipping & Using Learned Spells

Managing Your Spell Book

Once you’ve learned spells, you need to equip them:

Open your accessory screen

Place your spell book in the designated spell book slot

Hold a weapon capable of spellcasting (like a Claymore or Holy Wand)

Your currently equipped spells will appear on the bottom left of your screen, assigned to number keys 1-5.

Casting Your Spells

With a spell book equipped and the right weapon in hand, you can cast spells by holding down their assigned number key and releasing when ready. Hover over spell slots to see their effects if your GUI is too small to display the full tooltip.

Paladin Spells & Abilities

Paladin Librum Spells

The Paladin Librum grants access to powerful combat and support spells:

Flash Heal: Heals you or a friendly target with instant healing.

Divine Protection: Protects you from the next incoming attack for up to 8 seconds, making it invaluable for survivability.

Judgment: Strikes your target and nearby enemies in an area of effect, stunning them in the process.

Battle Banner: Increases attack speed and knockback resistance for you and nearby allies, boosting team performance in group situations.

Holy Book Spells & Abilities

Universal Healing & Damage Spells

The Holy Book provides versatile spells for both healing and offense:

Holy Light: Channels a beam of light that heals friendly targets while dealing damage to enemies in the beam’s path.

Holy Shock: Heals you or a friendly target for support, or smites an enemy for pure damage output.

Circle of Healing: Heals you and nearby friendly targets while applying an absorption barrier for damage mitigation.

Barrier: Creates a circular protective barrier around you and allies, specifically designed to block incoming projectiles and magic damage from enemies.

Conclusion

You now have a complete understanding of the Paladins & Priests RPG mod. Whether you choose the tank-oriented Paladin path with heavy weapons and defensive spells, or the healing-focused Priest path with wands and support magic, you have the tools and knowledge to succeed. Start by gathering materials, establishing your Monk Workbench, and building up your spell book collection. Happy casting, and may your light shine brightly!

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